Hello climbers,
We've got a tower of greed update ready to play. This one added a few new traps, added a visibility feature to make crawling a bit more interesting, and also some optimizations to make the game run a lot smoother.
Provisions
Added Miser's Pendant - Increases the amount of score earned from all collected treasure afterwards.
Traps and Enemies
Added a new enemy: Slime. Has the ability to jump from 0 to 2 squares away.
Added a new trap: Blade Trap. Dual blades swing around and deal damage.
Added status effect: Blindness. Reduces the visibility range of the player.
Enhancements
Added floor shadows to entities to make it easier to tell height and to make enemies feel more grounded.
Adjusted map dimensions to not scale as fast when the player climbs up through floors
Fixed a hanging bug during the loading screen.
Fixed map generation bug in which doors would show up in walls if next to floor liquids. It makes the maps a little less chaotic, but it does make the room system work properly.
Added visibility radius for the player. They can see into rooms they walk into, otherwise only in a radius around them. You cannot see enemies move or traps go off in visited but not visible rooms. It does make finding the exist a little bit harder.
Next Plans
I have plans to change the way that the username, guest, login system works. I'll probably incorporate a login system of some kind.
Also, facing some real frustration with cheap hosting for MongoDB, so am considering moving the back-end of the application to use PostgreSQL instead simply due to the sheer about of available options in hosting a low activity back-end without paying so much a month.
I want to add a few more traps. I'm thinking of another floor based trap, or a wall trap that shoots a fireball.

