Tower of Greed - Update March 2026

Hello climbers,

It has been a long time since I've updated the Tower of Greed. I had some inspiration this weekend, so I decided to put together a new update with some new content and options for players. Next time, I'll add a few new traps.

Provisions

  • Added rarity and modifiers on the numbers for the provisions before you embark. They can now be NORMAL, RARE, EPIC, or LEGENDARY.

  • Made provision Studded Bracelet give 0-6 diamonds instead of a static 3.

  • New provision: Buckler, gives a chance to ignore enemy damage.

  • New provision: Bandolier, gives a chance to add a weapon at the start of every floor

  • New provision: Cloak, when not starving gives you a chance to dodge attacks at the cost of stamina

  • New Provision: Ration, Once per floor, there's a percent chance of a second wind giving extra stamina

  • New Provision: Spare Blade, When hit by an enemy, consumes a weapon instead of taking damage

Enhancements

  • Refactored enemy movement to make it run a lot smoother

  • Fixed a small bug with status effect duration

  • Enemy and hazard generation now scales with the levels. Everything won't appear on the first level anymore.

Tower of Greed gameplay screenshot

Try Tower of Greed!

Tower of Greed is a procedurally generated 3D dungeon crawler playable in your browser built with React, Three.js, and Next.js. Descend into the tower, collect loot, and see how deep you can go — but watch out, greed comes at a price.

Play Now →

Profile picture

Written by who lives and works in Wisconsin building useful things, and thinks that pineapple on pizza is an acceptable choice.