Hello climbers,
It has been a long time since I've updated the Tower of Greed. I had some inspiration this weekend, so I decided to put together a new update with some new content and options for players. Next time, I'll add a few new traps.
Provisions
Added rarity and modifiers on the numbers for the provisions before you embark. They can now be NORMAL, RARE, EPIC, or LEGENDARY.
Made provision Studded Bracelet give 0-6 diamonds instead of a static 3.
New provision: Buckler, gives a chance to ignore enemy damage.
New provision: Bandolier, gives a chance to add a weapon at the start of every floor
New provision: Cloak, when not starving gives you a chance to dodge attacks at the cost of stamina
New Provision: Ration, Once per floor, there's a percent chance of a second wind giving extra stamina
New Provision: Spare Blade, When hit by an enemy, consumes a weapon instead of taking damage
Enhancements
Refactored enemy movement to make it run a lot smoother
Fixed a small bug with status effect duration
Enemy and hazard generation now scales with the levels. Everything won't appear on the first level anymore.

